Free Monkey Interactive Team
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Andrew Black - "Air" - Level Designer

Over 2 years of experience designing and creating levels with the Half-Life engine. Was an integral member of the U2XMP beta test, assisted Atari during Quality Assurance tests, and took part in scene creation for official screenshots. Post-release he was a founding member of the U2XMP Community Bonus Pack, a collection of maps, mutators, and mods for the game. He has created static meshes for numerous maps in the project, and his own original levels are included with the non-beta release of the pack.

Andrew is also the owner and operator of the official U2XMP Internet Relay Chat channel on irc.gamesurge.net, one of the largest game chat networks in the world.

Andrew Burnes - Public Relations

With over 6 years of writing experience, Andrew contributes to FMI public relations, as well as performing other wonderfully useless tasks. He is also co-editor of Voodoo Extreme, one of the Internet's oldest and most popular gaming news portals.

Erik Cederman - "Styx" - Level Designer

With years of design experience behind him, Erik is a leading figure in the level design community. Beginning with the original Quake, he has continually strived to learn every facet of a game engine, before creating incredibly crafted and optimised levels. With his keen digital art skills, Erik has countless maps for UT2003/4, as well as XMP-CBP-Hell, XMP-CBP-Islands and XMP-CBP-Wonderwoods for the U2XMP Community Bonus Pack and XMP-ValleyOfApes for UTXMP.

Alex Dobie - "RaptoR" - Designer / Programmer

Alex spent several years as a senior administrator at popular Unreal Engine portal BeyondUnreal, before leaving to run Planet Gears of War for IGN Entertainment. He is currently works as PlanetUnreal Site Director for IGN, as well as perusing various freelance projects.

He has previously worked on high-profile game modifications such as Make Something Unreal Contest finalist "Overload", and created the MonkeyBuild development tool for Free Monkey Interactive during the development of UTXMP. Other creations include FileWorks (for BeyondUnreal) and FileFly, a game file mirror monitoring service.

Bart van Oosten - "CaSCaDe" - Designer

Nearly five years of experience with the Unreal engine but only recently started to produce actual content. Worked with Raptor and Iridium on Overload and has made a few models for the Atlantis mod. Creator of Make Something Unreal contest Best Level finalist DM-Nystic and Best Level Using Original Content honarable mention CTF-Haunted.

Bart designed the HUD and menu systems in UTXMP, and also created many of the game's notable particle effects. He is currently Lead Level Designer at Streamline Studios.

Jake Speer - "Reeps" - Level Designer

Has created many exciting and original levels over the past four years, including maps featured in the UT2004 and U2XMP Community Bonus Packs. His maps have received plentiful critical acclaim, with numerous leagues having used his XMP and UT2004 maps.

Jake contributed several high-quality levels to UTXMP.

Ritesh O' Varma - "indy" - Programmer

Over four years of experience with the Unreal Engine, which began with Legend Entertainment’s Wheel of Time. Has worked on several large-scale mods for the game, such as Shadowed Destiny, Magic Circle, and Redemption Tournament. Since the release of Wheel of Time he has occasionally released unofficial patches for the game under the title WOTSecure.

Jason Yu - "Captain Kewl" - Programmer

Has over four years of experience with the Unreal Engine, primarily gained while not working busily toward his well-deserved MS in Computer Science. Contributed additional programming to the retail release of U2XMP, coded the WebAdmin server tool entirely, and participated in beta testing of the game.

Jason's work has also featured in numerous mods, most notably the U2XMP Community Bonus Pack, Make Something Unreal contest winners Seismic CTF and ChaosUT2, contest finalist Overload, and the cover disc-gracing total conversion for the original Unreal Tournament, Marathon: Resurrection.

Marian Zamfirescu - "Tycho" - Designer

Has over 8 years experience with digital art content, and 4 years of experience creating art content for various game projects and engines, most notably with Unreal Tournament and the Marathon: Resurrection project.

Skills ranging from in-game 3D content, to interface design, high resolution cinematics, animations and 2D digital painting.

Inactive Team Members
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Thanks to Peter "iridium" Waller for his contributions.

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