Overload 2004
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"a team-based mod of the highest order" - PC Gamer
"quite simply one of the most fun mods I've ever played - 9.8/10" - ModSquad

In 2003, before founding Free Monkey Interactive, several key Free Monkey team members released Overload, a team-based modification for Unreal Tournament 2003. Now, the team has ported this classic mod to Unreal Tournament 2004.

The aim of the game in an Overload match is to deplete the enemy goal's health by shooting it. Once a goal's health reaches zero, the goal "overloads", and the attacking team scores a point. The goal is to score the most points by overloading the enemy's goal, while keeping your own goal safe.

But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health. You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe!

Download Overload 2004

Older versions of Overload for Unreal Tournament 2003 can be found here (UT2MOD) and here (ZIP).



Original Credits

Programming
Alex 'RaptoR' Dobie
Peter 'Iridium' Waller
Stéphan 'G-LiTe' Kochen
Jason 'CaptainKewl' Yu

Modelling & Texture Art
Bart 'CaSCaDe' Van Oosten

Mapping
Gavin 'TossMonkey' Edgington
Mike 'lvlorpheus' Bourne
Alex 'RaptoR' Dobie
Bart 'CaSCaDe' van Oosten

Web Design
Richard 'Arcturus' Dunn

Further Art
Alex 'RaptoR' Dobie
Steve 'DeeperShade' Dwyer

Special Thanks
BeyondUnreal
Mike 'lvlorpheus' Bourne
Unreal Wiki
#UnrealScript on ETG

© 2004-2007 Free Monkey Interactive - Hosting provided by BeyondUnreal, Inc.
All trademarks used are properties of their respective owners.