MonkeyBuild 4 for Unreal Engine


MonkeyBuild makes it quick and easy for UnrealScript developers to compile, publish and test new code in offline and network games.
MonkeyBuild from Free Monkey Interactive was originally created to speed-up the process of building and testing new UnrealScript code both in offline and network game situations while developing Unreal Tournament Expanded Multiplayer (UTXMP). The latest version of MonkeyBuild now works with most Unreal Engine games, including Unreal Engine 1, 2 and 3 titles like Unreal Tournament 2004 and Unreal Tournament 3.
MonkeyBuild allows you to create and execute sequences of actions that you might find yourself performing many times as you write and test UnrealScript code. For example, start MonkeyBuild up for the first time and you’ll see an example sequence which might be used to rebuild code for an example Unreal Tournament 3 mutator.
Instead of manually opening a command prompt, typing commands in each time and then checking log files, just create a sequence in MonkeyBuild to suit your needs, and run it whenever you need to compile and test new code!
To quickly and easily edit command line parameters, simply click the magnifying glass icon next to a command line text box to display a graphical form which allows you to set complex command line options with just a few clicks.
New in MonkeyBuild 4:
- Full support/detection for Unreal Tournament 3 and other moddable Unreal Engine 3 titles.
- Support for cooking of Unreal Engine 3 packages.
- Command line helper windows allow you to easily set command line Unreal Engine 2 options.
- Various compatability and stability fixes.
Download MonkeyBuild
The current version of MonkeyBuild is 4.0. MonkeyBuild requires Microsoft .NET Framework 2.0 or higher.
More information can be found in the MonkeyBuild readme file.
MonkeyBuild Screenshots

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